The only time anyone says anything positive about them is the occasional scientist being impressed with their skill at bio-engineering, and they still hate them. Every non-kett character hates the kett.The number of people who actually like Director Tann is all but non-existent.I really hope we get an Andromeda 2 at some point that resolves some threads and opens up larger mysteries. While it isn't the ME I would make, I enjoyed it and will revisit with a different character for my second playthrough after a breather. I settled on a three power combo (stasis, Lance, throw) in the first hours of the game, then never switched up for the remainder as it was such an effective crowd control set-up. I disliked the low limit on active powers and the inability to use squadmates powers as well. The gameplay was kinetic and frantic, staying far away from the corridor "cover/shoot/cover" mechanic of the OT. The bad guys, while suffering a bit from the DA:I "sitting on my thumbs until you hit the next story mission" thing were an appropriately standard enemy that were just as clueless about the remnant and scourge as you were, which is refreshing. Your squadmates felt like they had a life outside of serving you and were generally more earnest and less angsty than their ot counterparts. All in all I was actually pretty happy with the game, my issues with the premise and lack of themes not with standing. I just wish we had gotten more Kirk/Picard/Sisko and less Wesley Crusher with Andromeda.īeat my first playthrough yesterday. The devs always said Star Trek was one of their guiding stars when making the ME games. Third act would be the big climax where you halt the spread of the scourge, settle the problem of hostile natives one way or another and ultimately facedown with a once ally now enemy who has split with you on whether to conquer or coexist.īoom, instant tension, a sense of progress and an established world at the end the game. Second act would involve uncovering the scourge problem, deepening distrust between natives and newcomers/ schizm within the milky way group over whether to conquer or coexist. The first act would involve finding a home/first contact/disagreements about what to do with the natives. The message is clear from the beginning: survive.Ī DA2 story structure would have really been nice when establishing a basis for future stories in a new galaxy. No less, you've just dropped into a cluster with a number of intelligent species, upsetting a delicate balance of power. Your cruiser drops out of hyperspace, engines on the brink of total meltdown, you've picked up something (the scourge?) Out in darkspace and it's piggybacked on your ship ready to infect and spread.
Most importantly, no one in Andromeda would have to answer the god forsaken filler question " so why did you come to andromeda?" It would also mean no milky way alien species, leaving more Dev time to actually make a varied set of interesting Andromeda species.
This would have not only formed a solid basis for what the hell you're even doing in Andromeda, it would have explained why no one in the ME2 timeframe ever heard about the initiative and would have retroactively fleshed out ME2, which had the weakest story of the original trilogy (turns out the illusive man always hedges his bets, and if Shepard wasn't going to save mankind, manking would thrive elsewhere). The foundation for the whole game should have been: while Cmdr Shepard was off doing his thing in ME2, a branch of Cerberus utilizes data he's gathered on the collector's stasis tech to kidnap settlers on a harsh fronteer world, load them into a bunch of retrofitted soon-to-be decommissioned Cerberus cruisers and fire them off toward the Andromeda Galaxy with all the prototypes and failed Cerberus tech that ultimately got piped to Shepard (SAM is a baby EDI, the tempest was the proof of concept for the SR2, etc). Honestly, the Andromeda initiative? A bunch of nobodies who have "seen everything there is to see" in the milky way. I haven't finished the game yet, but based on what I've played I think Bioware should have really hit on the colonizer or conquerer angle a bit more and fleshed out the premise and backstory of the game a bit more.